| Pages: [1] |
1. Accessing the API - in EVE General Discussion [original thread]
Cool thanks for the help it ended up being a cache issue.
- by Cyno Down - at 2008.02.11 21:32:00
|
2. Accessing the API - in EVE General Discussion [original thread]
I was trying to obtain my API for EVEMon but am having issues connecting with the API page. http://myeve.eve-online.com/api/default.asp This site does not seem to be available. Is anyone else having issues getting to here? Thank you, CD
- by Cyno Down - at 2008.02.11 21:24:00
|
3. Anchoring Containers, Too much clutter? - in Player Features and Ideas Discussion [original thread]
Edited by: Cyno Down on 04/02/2008 22:43:34 Something Should be done. I love the fine aspect. 500K fine to the player, 1 million fine to the corporation, 10 Million to the alliance, per can per day after the first week of the can being left ...
- by Cyno Down - at 2008.02.04 22:42:00
|
4. POS Labs and Scientific Networking - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Wellesley What do the standings and corp member options on the laboratory production lines mean then? You can use them to reward or punish corp/alliance members if they don't have the proper standings they cant use th...
- by Cyno Down - at 2008.02.04 21:21:00
|
5. Overhaul Hangers - in Player Features and Ideas Discussion [original thread]
You can also use General freight containers. That way if you or a bud has a freighter all you have to do is right click each freight container and make a currier contract and away you go if you want to move.
- by Cyno Down - at 2008.02.04 20:30:00
|
6. POS Labs and Scientific Networking - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Wellesley But corps can allow POS facilities to be used by ordinary members or friends of the corp, one or neither of which might have access to a corporate hangar. No they cant. You can allow alliance use but the PO...
- by Cyno Down - at 2008.02.04 19:35:00
|
7. POS Labs and Scientific Networking - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Wellesley 1) Why does this skill require that you do all remote research from a corporate hangar? Not sure what your getting at on this one as they are similar questions. Originally by: Dr Wellesley 2) Why do...
- by Cyno Down - at 2008.02.04 19:17:00
|
8. Question about Moros - in Ships and Modules [original thread]
Originally by: Ekuwy Oizoa Thats 1 sucky setup... Why not be helpful and state why its "sucky" and how you would fit it better?
- by Cyno Down - at 2008.02.04 18:43:00
|
9. Question about Moros - in Ships and Modules [original thread]
Originally by: Arouu No rep/s? Hes got a Cap. Rep listed
- by Cyno Down - at 2008.02.04 18:28:00
|
10. new mining ship - in Ships and Modules [original thread]
Originally by: sgt carlini Actually, if you put cargo expanders on a Hulk then you cut off its mining upgrades, so that might not be such an amazing idea. Still 1340 yield per laser x 3
- by Cyno Down - at 2008.02.04 16:28:00
|
11. new mining ship - in Ships and Modules [original thread]
Hulk 2x cargo expanders & 2x Cargohold optimizations = 17K cargohold
- by Cyno Down - at 2008.02.04 15:44:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |